Download Command Modern Air Naval Operations PDF

TitleCommand Modern Air Naval Operations
File Size12.2 MB
Total Pages144
Table of Contents
                            Contents
Preface
1. Introduction: 
What is Command?
2. Installation
	2.1. System Requirements
	2.2. Installing the Game
	2.3. Uninstalling the Game
	2.4. Product Updates, Bonus Content and Registering your Game
	2.5. Re-downloading your Game
	2.6. Game Forums
	2.7. Technical Support
	2.8. Support
	2.9. A Note for Multitaskers
3. Important Terms
4. Fundamentals
	4.1. Starting COMMAND
5. User Interface
	5.2. Units, Groups and Weapons Symbols
	5.3. Right Side Information Panel
6. Drop-Down Menus
	6.1. Game Options Menu
	6.2. Losses and Expenditures
	6.3. Map Settings Drop-Down Menu
	6.4. Unit Orders Drop-Down Menu
	6.5. Mission and Reference Point Drop-Down Menu
	6.6. Missions
	6.7. Reference Points
7. Editor Dropdown Menu
	7.1. Scenarios vs. Databases
	7.2. Events
8. Appendices
	8.1. Keyboard Commands:
	8.2. Scenario Editing Template/Checklist
	8.3. Custom Overlays 101
	8.4. Air Bases: How to Build Them, How to Destroy Them
	8.5. Database Edit Capability in 
the Scenario Editor
	8.6. DLZ and why it matters
	8.7. Understanding Depth Bands and the Thermal Layer
9. Glossary
10. CREDITS
                        
Document Text Contents
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�ASuW PATROL (MIXED): Units assigned to this mission will actively
search and investigate/identify any non-submerged contact.

� SEAD PATROL: Units assigned to this mission will actively
search and engage targets emitting radar.

To create a patrol mission:

1. Create/select at least three reference points on the map to
define the patrol area.

2. Create a mission, select the patrol mission class and types
from dropdowns, type in a name and click the OK button
which will open the mission editor.

3. A shaded box is shown on the map depicting the patrol area.
A folded box or bow-tie shape is the result of the Reference
Points not being placed sequentially around the perimeter
of the desired area. It is best to use the right-control-click
Define Area function as it will drop four reference points in
the correct order

4. Assign appropriate units to the mission.

5. Set the Mission Doctrine/RoE/EMCON settings by pressing the
button

6. Set 1/3 RULE: If checked, will keep 1/3 of the available aircraft
airborne if possible.

7. Set “Investigate Contacts Outside Patrol Area” If checked,
the units assigned to the mission will leave the patrol area
to investigate/identify nearby contacts. If unchecked they will
restrict their activities only to their defined area.

8. Set “Active Emissions Only Inside Patrol Area” If checked, the
units will transit to the patrol area with radars off to avoid
giving away the location of their parent unit.

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6.6.4.
This mission type also includes Air Intercepts. Strike missions are
attack missions with specific or categorized targets and defined
attackers.

Strike Mission Types:

�AIR INTERCEPT: Units assigned to this mission will attempt to
intercept and engage the selected Air Contacts.

� LAND STRIKE: Units assigned to this mission will transit to
within the selected weapon’s range and engage the selected
land targets.

�NAVAL ASuW STRIKE. Units assigned to this mission will transit
to within the selected weapon’s range and engage the selected
surface contacts.

�ASW STRIKE: Units assigned to this mission will transit to
within the selected weapon’s range and engage the selected
submerged contacts.

To create a strike mission against a categorized target:

1. Add a new mission and choose the strike mission class.

2. Choose a mission type (air intercept, land strike, naval ASuW
strike, ASW Strike) which defines the category of targets your unit
will hunt for.

3. Click OK, which will launch the mission editor.

4. Assign appropriate units to the mission.

5. Set the Mission Doctrine/RoE/EMCON settings.

6. Define trigger options

Keep in mind that this mission launches against targets on a first-
detect basis. It is most useful for ASW or air intercept strikes.

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