Table of Contents
Contents
Introduction
1: Creating a Universe
Recommended References
Campaign Type
Races
Writing History
Societies
Languages
The Precursors
The Alliance
The Federation
The Conquered/Insignificant Terrans
The Corporate State
The Long Night
The Empire
Organizations
Planning Adventures
2: Choosing Technology
Tech Levels
Technology Checklist
Space Drives / Maneuver Drives
Reaction Drive (TL6+)
Reactionless Drive (TL9+)
Contragravity (TL12+)
Experimental FTL Drives
Stardrives / FTL Drives
Hyperdrive
Jump Drive
Warp Drive
Frequency of Habitable Worlds
Campaign Scope and FTL Travel
Time Effects
FTL Side Effects
FTL Astrogation
Astrogational Errors
Astrogational Hazards
Power Plants
Communications Technology
Sensors
Weaponry
Other Technology
Teleportation
3: Characters
Character Creation
Starship Crew
Other Starfarers
Advantages
Disadvantages
Skills
Home Gravity
Economics, Jobs and Wealth
Social Status and Cost of Living
Prices
Job Table
Variant Human Races
Alien Races
Space Campaign Plan
4: Gadgets
Personal Gear
Survival Gear
Tools
Thief/Spy Equipment
Sensor Equipment
Communications/Information Equipment
Air Masks, Vacc Suits and Life Support
Contragrav Gear
Computers
Power
Power Cells
Solar Panels
Beamed Power
5: Weapons
Weapon Legality
Weapon Availability
Medieval Melee Weapons
“Primitive” Firearms
Weapon Quality
Black Market Weapons
Improvement at Higher TLs
Weapon Descriptions
Weapon Accessories
Personal Armor
6: Medicine
First Aid and Medical Care
Medical Costs
Fighting Disease
Cloning
Brain Transplants
Braintaping
Suspended Animation
Regeneration
Aging
Other Types of Healing
Untitled
Bionics
SF Wonder Drugs
Artificial Tissue
Medical Equipment
7: Environments
Gravity
G-Tolerance and G-Increments
High Gravity
Low Gravity
Microgravity
Throwing Things in Microgravity
Zero Gravity
Space Sickness
Different Atmospheres
Equipment Leaks
Pressure Differences
Vacuum
Rapid Decompression
Extreme Heat and Cold
Acceleration
Gravity Compensators
Acceleration Effects
Radiation
Radiation Detectors
8: Starships
Buying a Ship
Refitting and Repairs
Finances
Getting a Ship Without Buying It
Hull
Ship Statistics
Armor
Streamlining
Compartmentalization
Stress Rating
Power Plant
Maneuver Drives
Reaction Drives
Reactionless Drives (TL9+)
Speeds with Maneuver Drives
Escape Velocity
Reaction Mass Requirements
Stardrives
Hyperdrive
Jump Drive
Warp Drive
Crew and Passengers
STL Colony Ships
Life Support
Weapons
Sensors and Communications
Gravity and Contragrav Technology
Ship Accessories
Auxiliary Craft
Cargo Capacity
Sample Ship Construction System
Ship Construction Example
9: Space Combat
Combat Rounds
Detection and Engagement
Shadowing
The Battle
Phase 1: Contest of Tactics
Phase 2: Assign Firepower
Phase 3: Point Defense Gunnery
Phase 4: Computing Attacks
Special Radiation Effects of Missiles
Phase 5: Computing Ship Damage
Hull Integrity
Phase 6: Damage Control
Ending the Round
Player Character Survival
10: Stars and Worlds
Star Mapping
Map Scale
The Third Dimension
Astronomical Measurement
Random Star Location
Generating Star Systems
Astrographic Features
Placing Worlds
Multiple-Star Systems
Unusual Stellar Objects
Population I and II
System Names
Creating the Star System
Star Types
Bode's Law
The Habitable Zone
Orbit Locations
World Types
Generating Worlds
Creating Habitable Worlds
Size, Gravity and Density
Type of Terrestrial Planets
Rotation and Axial Tilt (Seasons)
Length of Day
Atmosphere
Terrestrial Atmospheres
Exotic Atmospheric Gases
Climate
Surface Water
Primary Terrain Types
Mineral Resources
Moons
Length of Year
The Biosphere
Humidity
Completing the System: Other Wordls
Gas Giant Types
Asteriod Types
Terraforming
Planetary Records
Sample Planetary Record
11: Planetary Civilizations
Population
Native Intelligence
Natural Environments
Tech Levels
Planetary Societies
Restricted Worlds
Control Rating (CR)
Starports
Installations
Production Type
Interstellar Trade
Index
Glossary
Ship Record
Planetary Record