Download GURPS Space: Roleplaying in the Worlds of Tomorrow (GURPS: Generic Universal Role Playing System) PDF

TitleGURPS Space: Roleplaying in the Worlds of Tomorrow (GURPS: Generic Universal Role Playing System)
Author
LanguageEnglish
File Size24.9 MB
Total Pages129
Table of Contents
                            Contents
Introduction
1: Creating a Universe
	Recommended References
	Campaign Type
		Races
		Writing History
	Societies
		Languages
		The Precursors
	The Alliance
	The Federation
		The Conquered/Insignificant Terrans
	The Corporate State
		The Long Night
	The Empire
	Organizations
	Planning Adventures
2: Choosing Technology
	Tech Levels
	Technology Checklist
	Space Drives / Maneuver Drives
		Reaction Drive (TL6+)
		Reactionless Drive (TL9+)
		Contragravity (TL12+)
	Experimental FTL Drives
	Stardrives / FTL Drives
		Hyperdrive
		Jump Drive
		Warp Drive
		Frequency of Habitable Worlds
		Campaign Scope and FTL Travel
		Time Effects
		FTL Side Effects
	FTL Astrogation
		Astrogational Errors
		Astrogational Hazards
	Power Plants
	Communications Technology
	Sensors
	Weaponry
	Other Technology
		Teleportation
3: Characters
	Character Creation
		Starship Crew
		Other Starfarers
	Advantages
	Disadvantages
	Skills
	Home Gravity
	Economics, Jobs and Wealth
		Social Status and Cost of Living
		Prices
		Job Table
	Variant Human Races
	Alien Races
	Space Campaign Plan
4: Gadgets
	Personal Gear
	Survival Gear
	Tools
	Thief/Spy Equipment
	Sensor Equipment
	Communications/Information Equipment
	Air Masks, Vacc Suits and Life Support
	Contragrav Gear
	Computers
	Power
		Power Cells
		Solar Panels
		Beamed Power
5: Weapons
	Weapon Legality
	Weapon Availability
		Medieval Melee Weapons
		“Primitive” Firearms
		Weapon Quality
		Black Market Weapons
	Improvement at Higher TLs
	Weapon Descriptions
	Weapon Accessories
	Personal Armor
6: Medicine
	First Aid and Medical Care
		Medical Costs
	Fighting Disease
	Cloning
		Brain Transplants
		Braintaping
	Suspended Animation
	Regeneration
	Aging
		Other Types of Healing
	Untitled
	Bionics
	SF Wonder Drugs
	Artificial Tissue
	Medical Equipment
7: Environments
	Gravity
		G-Tolerance and G-Increments
		High Gravity
		Low Gravity
		Microgravity
		Throwing Things in Microgravity
		Zero Gravity
		Space Sickness
	Different Atmospheres
		Equipment Leaks
		Pressure Differences
	Vacuum
		Rapid Decompression
	Extreme Heat and Cold
	Acceleration
		Gravity Compensators
		Acceleration Effects
	Radiation
		Radiation Detectors
8: Starships
	Buying a Ship
	Refitting and Repairs
	Finances
	Getting a Ship Without Buying It
	Hull
		Ship Statistics
		Armor
		Streamlining
		Compartmentalization
		Stress Rating
	Power Plant
	Maneuver Drives
		Reaction Drives
		Reactionless Drives (TL9+)
		Speeds with Maneuver Drives
		Escape Velocity
		Reaction Mass Requirements
	Stardrives
		Hyperdrive
		Jump Drive
		Warp Drive
	Crew and Passengers
		STL Colony Ships
	Life Support
	Weapons
	Sensors and Communications
	Gravity and Contragrav Technology
	Ship Accessories
		Auxiliary Craft
	Cargo Capacity
	Sample Ship Construction System
		Ship Construction Example
9: Space Combat
	Combat Rounds
	Detection and Engagement
		Shadowing
	The Battle
		Phase 1: Contest of Tactics
		Phase 2: Assign Firepower
		Phase 3: Point Defense Gunnery
		Phase 4: Computing Attacks
		Special Radiation Effects of Missiles
		Phase 5: Computing Ship Damage
		Hull Integrity
		Phase 6: Damage Control
	Ending the Round
	Player Character Survival
10: Stars and Worlds
	Star Mapping
		Map Scale
		The Third Dimension
		Astronomical Measurement
		Random Star Location
		Generating Star Systems
		Astrographic Features
		Placing Worlds
		Multiple-Star Systems
		Unusual Stellar Objects
		Population I and II
		System Names
	Creating the Star System
		Star Types
		Bode's Law
		The Habitable Zone
		Orbit Locations
	World Types
		Generating Worlds
	Creating Habitable Worlds
		Size, Gravity and Density
		Type of Terrestrial Planets
		Rotation and Axial Tilt (Seasons)
		Length of Day
		Atmosphere
		Terrestrial Atmospheres
		Exotic Atmospheric Gases
		Climate
		Surface Water
		Primary Terrain Types
		Mineral Resources
		Moons
		Length of Year
		The Biosphere
		Humidity
	Completing the System: Other Wordls
		Gas Giant Types
		Asteriod Types
		Terraforming
	Planetary Records
		Sample Planetary Record
11: Planetary Civilizations
	Population
		Native Intelligence
		Natural Environments
	Tech Levels
	Planetary Societies
		Restricted Worlds
		Control Rating (CR)
	Starports
	Installations
		Production Type
		Interstellar Trade
Index
Glossary
Ship Record
Planetary Record
                        

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